Review: The Tournament of Supervillainy by C.T. Phipps

All the way back to when the Jetsons met the Flintstones, and every dang Scooby Doo special, I’ve always loved a good Crossover. Most recently, the CW Superhero shows reminded me how much I love Crossovers. Crossovers are great because they mean that no longer are there no consequences in a story. The story is unequivocally effected by having the rules of each story’s world suddenly become part of their own. I find it exciting and fun to know that the sandbox the creators are playing in is so much bigger. A beach more than a sandbox.
This love of Crossovers was reignited with a fury when I heard that the new Supervillainy book by C.T. Phipps was going to include a huge Crossover of all of his written worlds.
Unlike all of those other Crossover stories, though. It doesn’t open with an even breakdown from every one of those separate worlds. We get a Phipps Crossover in the best way that we could: From Gary’s point of view.
The story’s plot is pretty straight forward. There’s an orb that will allow anyone who possesses it one wish with absolutely no limits. Since all realities could be effected by a wishing device with no rules, Death’s first champion, Entropicus put together a Tournament for champions from each reality to duel for the right to win the magical orb. Entropicus’s goal is to win the orb for himself so that he can end all things. Death doesn’t like that and sends her newest champion, Gary, to try and win the tournament.
Things go crazy from there as Gary starts to meet all of the other characters from other works of C.T. Phipps, including Jane Doe, Agent G, and Cassius Mass. While I would have liked to see John Booth from the Cthulhu Armageddon series, John has already shown a propensity for being woven into the very fabric of the multiverse, and I understand leaving him out to preserve the integrity of his potential universe hopping.
But dang, it’d be neat for Gary to learn Cthulhu was real…
I digress. The plot surrounding Gary and his crew of misfits isn’t derailed by the Crossover event so much as enhanced by it. Gary’s wife Mandy is acting really off and it’s got Gary a little concerned, but he’s too busy to deal with it as his other wife Cindy and his new/old girlfriend, Gabriel, also known as Ultragoddess, are also in the tournament and everything seems to be going to hell. People are getting killed, their new friends want to steal the orb, and everyone is terrified about what will happen should Entropocis get the orb.
All of this is happening while Gary debates whether or not he has the right to bring people back from the dead who have already died. In the world of comic books, returning from death is a common occurrence, but just because someone can do it, doesn’t mean they should. It’s a question that has both philosophical and real world consequences depending on how he, the chosen champion of Death, chooses to answer.
And of course, the best part of any Crossover, the interactions between characters from other worlds were spot on. Agent G’s realization that his cyberpunk world isn’t the greatest while Jane Doe’s deer puns contagiously cross universes. Then there was all of the drama around Cassius Mass and … wait … how does he know Mandy?
This story had everything in it that first drew me to the Rules of Supervillainy series. From the pop-culture references to the kickass action scenes to the emotional moments that make you empathize with someone who continually fails at being a supervillain, but is a damned awesome anti-hero. Add in all of my favorite characters from other Phipps books and you have the perfect story. The perfect Crossover.
This was a 5 out of 5 book. Definitely give it a read.
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